Quest is an interactive, adventurous game in which participants have to solve tasks in order to proceed to the final and win a prize.


Sustainable Development Goals are a global vision of humanity, which were adopted by the United Nations General Assembly on 25 September 2015. Global Goals are aimed to provide integration on economic growth, social justice and rational use of natural resources. Young people are active drivers of change in local communities. They play an important role in engaging people at the grassroots level and communicating Sustainable Development Goals to a wider society. Thus, communicating SDGs to young people is an investment in the future of the country.


Sustainable Development Goals quest is a game which consists of 17 steps. Every step is devoted to each Sustainable Development Goal. In order to explain the complexity of each goal in a simple and interactive way as well as call every participant to action, participants have to either solve some tasks or suggest solutions to global challenges. After solving all the tasks related to each goal participants receive presents from the United Nations in Ukraine.


Raise awareness on Sustainable Development Goals of youth in an interesting and engaging manner.

Plan of the quest

  1. Registration of the teams (a number of participants in a team can vary from 2 to 5 people). Volunteers at the start station fix the time of beginning of the Quest and personal details on the participants to contact in case of winning the contest (for example: name, phone number and e-mail).
  1. The teams have to pass each of the 17 stations, which are dedicated to the Sustainable Development Goals in any order not to queue near the one station, but to involve all of them at the same time.
  1. Nevertheless, all 17 stations should be passed and for succeeding on each, the teams receive a sticker with a respective Goal to the Station (for example, after overcoming the task on the station №3, the sticker with this Goal will be put by the volunteer of the station in the Route Paper of the team).
  1. After solving all 17 tasks on every stations, the team has to come to the Finish and fix the time, demonstrating the whole Route List with all 17 SDGs stickers.
  1. The winner is the one, who passed the Quest the most quickly.
  1. Important: tasks of the stations should correspond to the SDG and be interactive and practical. For example, for the Goal “Reduced inequality” participants should name types of inequalities in the society and propose the way to solve them.